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Lime.Chunks

Lime.Chunks

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Devlog

  • Lime.Chunks.2 is released!
    August 02, 2023 by Limekys#game maker, #simplex noise, #procedurally, #infinite, #terraria, #minecraft
    Second version of example of infinite procedurally generating world for Game Maker Studio 2.3+ based on "Simplex noise" like "Perlin noise", which I wrote in C# and embedded as a dll in this asset to... Continue reading
  • A small update 1.3.2 with a couple of changes
    November 06, 2021 by Limekys#small update, #licence
    Added "BFR_TYPE" macro to save and load blocks. Added license file to the project... Continue reading
  • Small update 1.3.1, better preloading chunks
    March 06, 2021 by Limekys#improved, #fix
    Improved chunks preloading Removed wrong comments... Continue reading
  • New version 1.3.0! Support GMS 2.3+ Better, faster and optimized!
    March 02, 2021 by Limekys#faster, #optimization, #game maker studio 2.3, #gms 2.3
    New version support latest Game Maker Studio 2.3! Changelog 1.3.0: * The project has been updated to the latest version of GMS 2.3+ to support new scripts * More compact code and content of resources... Continue reading
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