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Lime.Chunks.2

Lime.Chunks.2

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Devlog

  • v2.2.2 Added dungeons generator
    November 18, 2024 by Limekys
    Added dungeons generator New files in source code: oDungeonGenerator DUNGEON_SYSTEM New files in demo: oDungeonMineshaft updated script "myWORLD_GEN" updated script "myBIOMES" This system now has an o... Continue reading
  • v2.2.0 Added registerSaveFunction
    October 30, 2023 by Limekys
    Added registerSaveFunction() for new entities saving system When I was implementing a new system into my game, I realised that in some cases a feature like this is also needed, here is an example belo... Continue reading
  • v2.1.0 New entities saving loading system
    October 30, 2023 by Limekys
    * New entities saving and loading system Previously, the system automatically saved all entities within chunks, but additional variables for saving had to be written in an awkward form in the "CHUNKS"... Continue reading
  • Lime.Chunks.2 is released!
    August 02, 2023 by Limekys#simplex noise, #game maker, #procedurally, #infinite, #endless, #terraria, #minecraft
    Completely new version of procedurally generated world using my DLL library for fast world generation based on Simplex noise!... Continue reading
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