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Devlog
Update 2024.04.15
April 25, 2024
by
Limekys
Particles now support animations that you enable in part_image function Updated demo The update is already available on GitHub!...
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Update 2023.10.17
October 17, 2023
by
Limekys
Added x_previous and y_previous Update UsefulFunctions script...
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Update 2023.04.23 Important fix and new function
April 23, 2023
by
Limekys
#fixes, #new
Important fix of the "advanced_part_emitter_burst" function. And also a new function "advanced_part_particles_burst". "advanced_part_emitter_burst" now works as it should and additionally takes an opt...
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Update 2023.02.18
March 18, 2023
by
Limekys
Added particles limiter. Use the set_max_count() method to set the maximum number of particles (1000 by default). Wiggle now working (not completed)...
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Update 2022.07.29
July 30, 2022
by
Limekys
Removed sprite width, height, halfwidth and halfheight for right calculations Fixed an error with the shape of the ellipse when you set xmin and xmax the same in emitter_region...
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Update 2022.07.26
July 30, 2022
by
Limekys
Changed ds_list to arrays (Thanks to Brent Frymire) Added JSDoc Removed advanced_part_system_destroy() Fixes (Based on Feather's remarks)...
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Update 2022.05.13
May 13, 2022
by
Limekys
#deltatime, #particles, #game maker
The deltatime object has been removed. Instead, deltatime has been built into the particle system itself, and if you want to use your variable for deltatime, simply replace the variable in the "_APS_D...
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Particle collisions?!
March 09, 2021
by
Limekys
NEW part_step_function(function) ; For collisions we have part_step_function . With which we can add what you want including collisions! For example collisions with objects: And result is: Distance to...
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